00-Evan
- 11 Posts
- 16 Comments
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Coming Soon to Shattered: Thrown Weapon Sets!English1·3 days agoIt’s meant to be tricky to use, you have to think about angles and how to knock the enemy toward you or aside to you while also not hitting yourself. The payoff is a pretty big hit though, especially with empowered strike.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Coming Soon to Shattered: Thrown Weapon Sets!English1·6 days agoAs of v3.1 berserker is the strongest subclass in the game. Armor is just really good and anything that synergizes strongly with it is going to be really strong too.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Coming Soon to Shattered: Thrown Weapon Sets!English1·10 days agoThe explosion is next to the attack target, but explosion will also consume a bunch of extra thrown weapon uses, so it’s not purely positive with them.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Coming Soon to Shattered: Thrown Weapon Sets!English1·10 days agoThe talent gives one shield every other turn at +1, and every turn at +2, to a cap of 3 and 5. You don’t get 3 or 5 shield instantly.
That’s a decent idea, currently those sources of extra drops don’t have any direct visibility.
At the same time though, something like +20% item drops does exactly what it sounds like, wheras +20% accuracy does not mean you hit 20% more often usually.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish2·20 days agoYes, upgrades from any source apply to the entire stack.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish1·21 days agoFeather Fall is so expensive partly because it’s very popular. I agree that the cost is high but it’s that or a heath potion if you’ve not got a mageroyal.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish2·22 days agoFor the moment, yes! I do plan to keep an eye on how strong that is though.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish1·22 days agoUnfortunately yes, each stack of thrown weapons is its own unit when it comes to upgrades, and that includes reforging.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish2·23 days agoa few of them are selectively getting damage nerfs, but no overall nerfs planned yet. I agree this is something to keep an eye on.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish2·23 days agoThrown weapons getting really awkward to use once you’ve thrown them all is sort of the point, and I don’t want to let the player totally circumvent that with telekinesis. Wands are similarly awkward when out of charges, as recharging happens slowly over time.
It’s entirely possible to buff the spell a bit of course, but I don’t want it to end up as an instant cast that hits an AOE, as then it’s just totally invalidating one of thrown weapon’s major drawbacks.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish3·23 days agoI really don’t think this is going to invalidate the bow. It’s just going to make thrown weapons useful in more contexts, but 3 shots with more overall durability is not the same as infinite shots with 0 needed investment.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish1·23 days agoTelekinetic grab already grabs all items attached to an enemy or on the ground.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Enchantments on Thrown WeaponsEnglish1·24 days agoDarts are staying as non-upgradeable I’m afraid. they don’t really use this new system and are still all stackable into one inventory slot. buffs to various tipped effects are possible of course, but they end up a bit weak as they compete with seeds but have 2x the quantity and instant activation.
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Shattered Pixel Dungeon v3.1.0!English1·2 months agoPlease read the blog post:
Yeah I wanted to get v3.2.0 out quickly as I’m going to be busy for half of this week, and want to get in well ahead of Google’s deadlines so that I have time to release final patches for older Android users.
I would like to add more thrown weapons (or thrown weapon mechanics like enchants) in the future, but I do want to make sure that all these changes are working well first.