Hey Dungeoneers!
v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!
In this blog post I’m going to go over what’s changing in v3.2 in more detail.
Hey Dungeoneers!
v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!
In this blog post I’m going to go over what’s changing in v3.2 in more detail.
I can’t figure out how to use the new Staff of Blast Wave with Battlemage. If I’m adjacent to the target, it flings both of us back, and if I’m not, I’m at least one square away after the blast (more is positioning isn’t perfect). Either way, I can’t get to my target to hit him in melee and proc the effect before paralysis wears off. Am I missing something?
I finally got to try the staff. I’ll help you a bit
Just for a bit of an explanation, the zap from a wand of blast wave is a 3x3 AOE.
You can use this knowledge to learn new tricks. Shooting to the left of an enemy will push it to the right, and so on, you should experiment with them. Experiment a bit, try some new angles.
Also, the farther you throw an enemy, the longer the stun.
You cannot miss attacks against a stunned enemy.
After the paralysis wears off, you will have a small window to hit an enemy with a surprise attack, but it’s a very small window. Also it doesn’t count for the Battle mage effect.
The most consistent way to trigger the battlemage effect is to push the enemy towards you, this requires a good angle, you need to zap behind the enemy and towards you, and then you can finish them off
I think this might be the hardest Battle mage ability to use, but hopefully you can learn to use it
It’s meant to be tricky to use, you have to think about angles and how to knock the enemy toward you or aside to you while also not hitting yourself. The payoff is a pretty big hit though, especially with empowered strike.