Hey Dungeoneers!
v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!
In this blog post I’m going to go over what’s changing in v3.2 in more detail.
Hey Dungeoneers!
v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!
In this blog post I’m going to go over what’s changing in v3.2 in more detail.
The idea of making them into sets was the best bc thrown weapons are way more useful now , fantastic work done there. Now I’ve said this before and imma say it again, the character that needs major improvements is the Berserker 😭. Like come on bro is so boring and all his subclass talents are L (apart from Hold fast and the strength upgrading one). Like what’s the point of having a max of 150% rage when it’s practically impossible to reach that without dying. The berserker is prolly upset bc you keep improving other subclasses and snubbing it 💔 #ImproveBeserk🙏
As of v3.1 berserker is the strongest subclass in the game. Armor is just really good and anything that synergizes strongly with it is going to be really strong too.
Interesting that berserker is now the strongest subclass - I assume his advantages still disappear entirely when running with FIMA, though?
Not entirely but yes he is nerfed heavily by fima. I do try to consider them of course, but I don’t account for challenges when deciding general game balance.
Oh, that makes sense.