The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

  • vithigar@lemmy.ca
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    31 minutes ago

    I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

  • sobchak@programming.dev
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    22 minutes ago

    Other than just feeling a little light/cheap, I liked it. I actually liked that it used standard batteries so I could just use rechargeable AAs. Only reason I don’t use it anymore, is that I mostly game on PS5 now, and mostly only play strategy games on PC. I used to use it while streaming from my PC to my Kodi/Steam Raspberry Pi in my living room.

  • kn0wmad1c@programming.dev
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    3 hours ago

    The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn’t use it for long.

  • nebulaone@lemmy.world
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    3 hours ago

    It is the best controller ever made by far and I am willing to die on this hill.

  • Omega_Jimes@lemmy.ca
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    3 hours ago

    It’s an outstanding controller for games with mouse input, but it’s less than fantastic for traditional controller games, imo.

    It’s also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

  • Brosplosion@lemmy.zip
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    5 hours ago

    I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn’t the controller for me. Mostly played Rocket League when I got it and the number of times I’d shitflip or accidentally turn off ballcam was too high

    • dualpad@lemmy.zip
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      4 hours ago

      between the buttons being too small and clustered together

      For my configs I set up a dpad modeshift with an inverted outer ring on the right touchpad so that clicking up, down, left, right, center is different inputs. So I use that over using the facebuttons and gives me the added benefit of not losing camera or gyro control, since I use the touch activated gyro.

      Comes in nice for swapping between weapons in Doom Eternal to bypass reloading without reliance on the weapon wheel, and other games like The Finals for gadget swapping without losing camera or movement control.

  • manicdave@feddit.uk
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    7 hours ago

    Then there’s the back paddles. Only two of them.

    Speak for yourself. Mine has 14 lol

      • manicdave@feddit.uk
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        6 hours ago

        When your villain origin story is getting banned from a truck simulator mod because you forgot the macro to turn the headlights on.

      • manicdave@feddit.uk
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        5 hours ago

        It’s an extra 12 button Bluetooth controller using an esp32 dev board. So your games need to allow you to use multiple controllers. You could also program it to send keyboard keys but I haven’t tried it.

      • manicdave@feddit.uk
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        6 hours ago

        You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.

        • grue@lemmy.world
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          4 hours ago

          You can download an stl for the battery cover.

          The hackability and first-party endorsement thereof was another big underappreciated feature of the Steam Controller.

      • manicdave@feddit.uk
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        5 hours ago

        I actually made it because I got banned because I couldn’t use my lights in euro truck simulator 2 multiplayer mod. I’m not sure I’d want to use it in any competitive games as it’d likely break off if I got mad.

  • AppleTea@lemmy.zip
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    5 hours ago

    I wish it had a d-pad rather than the left trackpad, but otherwise yeah

    If only mine weren’t broken 🥲

    • Psythik@lemmy.world
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      2 hours ago

      I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven’t seen one since the Sega Saturn.

      • else@lemmy.world
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        33 minutes ago

        Modern fighting games aren’t really designed for 6 buttons. I guess if you want to play SF6 with only face buttons that could be neat, but you’d still want to map parry and DI to shoulder buttons. The reality is that developers know that most pad players have 4 face + 4 shoulder buttons and most stick and leverless boxes have 8 buttons.

        That said, 6 face button pads definitely exist. Most of the ones I’ve seen are from Hori, but there are quite a few brands that offer one.

      • dualpad@lemmy.zip
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        4 hours ago

        I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn’t feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.

        I’m actually opposite where I wish the left joystick on the Steam Controller was a dpad.

  • missingno@fedia.io
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    9 hours ago

    No d-pad is an instant dealbreaker.

    Edit: Y’know what I’ll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

    TBH, the way I see it, the Steam Controller was designed for games I don’t want to play on controller, while being bad for games I do want to play on controller.

    • Pycorax@sh.itjust.works
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      2 hours ago

      Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they’re playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they’ll just use kbm for their kbm games.

    • atomicpoet@lemmy.worldOP
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      9 hours ago

      That’s the key. If you’re wanting to play something like Street Fighter VI, the Steam controller probably won’t fly.

      But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

      For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

    • TheEntity@lemmy.world
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      8 hours ago

      That last paragraph is on point. That’s why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it’s surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

    • dualpad@lemmy.zip
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      7 hours ago

      It didn’t fail because of a lack of a dpad but because of lack of two joysticks, but I’m glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn’t trade the left touchpad a dpad, since I like using it for movement.

      I wouldn’t trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

      Will probably be the last controller of its kind but I’m glad at least one did get made, since otherwise I’d still just be using a xbox or playstation controller like I did before getting Steam Controller.

      • sugar_in_your_tea@sh.itjust.works
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        4 hours ago

        Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

        I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.

        • dualpad@lemmy.zip
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          4 hours ago

          Sad thing is for me I don’t find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven’t found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

            • dualpad@lemmy.zip
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              3 hours ago

              I’m a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

              So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

              • sugar_in_your_tea@sh.itjust.works
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                3 hours ago

                I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.

                The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

                • dualpad@lemmy.zip
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                  2 hours ago

                  I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

                  And that’s where the Deck fell short for me because I didn’t find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.

      • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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        6 hours ago

        since I like using it for movement.

        At least the basic movement from that video could easily be done with a regular joystick, it’s just the developer chose to not implement it.

        • dualpad@lemmy.zip
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          5 hours ago

          It could but I prefer it over joystick because large touchpad makes it so its easier to not accidentally activate sprint on the outer edge.

          But, the biggest part is being able to use the touchpad clicks for added move sets like dash, slide, crouch. Which lot of people wouldn’t even enjoy doing with joystick click.

    • dualpad@lemmy.zip
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      7 hours ago

      If the Steam Controller was designed the way lot of people wanted it than it wouldn’t have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn’t succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

    • Goodeye8@piefed.social
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      8 hours ago

      Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

      • dualpad@lemmy.zip
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        3 hours ago

        One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0

        • sugar_in_your_tea@sh.itjust.works
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          4 hours ago

          Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:

          • they firmly support Linux, which was my platform of choice before Steam came to it
          • they have useful Greeks features like Steam input
          • they have a good refund policy
        • FlexibleToast@lemmy.world
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          7 hours ago

          Because they’ve been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

    • darthelmet@lemmy.world
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      7 hours ago

      Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

    • acosmichippo@lemmy.world
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      8 hours ago

      agreed to all of the above. I also found the texture on the trackpads to be quite irritating after a while.

  • 4am@lemmy.zip
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    4 hours ago

    It’s actually quite comfortable to use, despite it feeling like an Xbox Duke with anaphylaxis and as thin and cheap as the Wii U gamepad without the battery in it. I’m sure that they did much better with the Steam Desk and eventual rumored Steam Controller 2 but they definittknownwhat they’re doing.

  • Stop Forgetting It@lemmy.dbzer0.com
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    5 hours ago

    Loved my steam controller, just like all the best stuff it took some configuration to get it perfect, but once it was set up it was the best controller. I am firmly a fan of configuring my stuff to work the way I want to use it, not adapting to how someone else thinks I may use something.

  • Ulrich@feddit.org
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    7 hours ago

    I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

    I have to strongly disagree. The killer feature is Proton (if you consider that a feature) 😀

    • sugar_in_your_tea@sh.itjust.works
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      4 hours ago

      Yup, the touchpads are cool, but I would’ve bought a Steam Deck without them, but I wouldn’t if Proton didn’t exist. I was on Linux already when the Steam Deck came out, so I was already familiar with Proton.

    • atomicpoet@lemmy.worldOP
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      7 hours ago

      That’s more of a killer feature for Linux in general.

      And I can’t undersell how big of a deal that is. When Windows 10 dies, I’m switching my desktop to Linux simply because Proton makes me want to use Linux.

      • infinitesunrise@slrpnk.net
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        6 hours ago

        Don’t wait, you’ll thank yourself after you switch. In very frequent cases Windows games literally run faster in Linux under Proton. Get that state-sponsored spyware out of your home!

        • cadekat@pawb.social
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          5 hours ago

          Proton is an evolution of wine, an open source project. Wine has been around since… 1993 according to Wikipedia.

        • ReluctantZen@feddit.nl
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          7 hours ago

          Yes, otherwise the Steam Deck would probably not have as much game support as it did when it came out

            • ReluctantZen@feddit.nl
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              6 hours ago

              No, it took time to get Proton to where it is now. If it was released together with the Steam Deck, it just wouldn’t have had as much game support. Proton already existing also made the SD that much more trustworthy. Proton’s initial release was in 2018