Ten bucks says the first group hasn’t had a single character die in the whole campaign, and the second group is all on their second characters due to the Sybian Incident
That’s because the first group does their mimic checks
the first group is actively avoiding death, because it’s realistic to not want to die
the second group has characters jump into sarlacc pits because hoo hoo hee hee funny
Btw, OP, it’s Niels Vergouwen.
I want the first one but with high magic. Do you know how compelling the story can be when you’re fighting racist oppressors who have access to ‘Wish’?
“I wish for all wishes made after this one to fail spectacularly”
sir, a second wish has hit the hightower
“And your character?”
“Three kobolds named Jeff.”
Jeff, Geoff, and Jeffrey
Wouldn’t it be intragroup if your party are all banging?
I run gritty low magic games with death and safety tools. Which group do I join!?
Safety tools shouldn’t be lumped under style of play, IMO.
100% agree
Yeah, if anything, they’re MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what’s “too far”.
Why not?
Because they’re valuable whether you’re doing sexy romance or gritty realism or something else entirely. They don’t factor in with the “various styles of play are all equally valid” conversation.
Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They’re great for people who need them, but absolutely unnecessary for others who don’t have a problem speaking up when they dislike something and who don’t carry around significant amounts of trauma.
D&D? No thanks
buys yet another no-violence rules-light queer indie rpg book
safety tools: oh-oh the dragon slipped and impaled itself on your spear which you did not know was actually +10 and guaranteed critical against dragons
Dragon OSHA is on their way, now.
What are safety tools?
It’s way to avoid a lot of rpg horro stories the classical one include
-
Clear description of the game (which is done in this comic) properly managing expectations is already great
-
Line and veil, in the sense writing done theme that you don’t want at the table, and themes which can be present but not in plain sight for example most people do close the door when having sex, so let’s do the same in tabletop no need to go further than the bard joined the elf in their room, and what happened behind closed door stay behind closed door
-
X card, which is a kind of last ressort measure and allows anyone to stop a scene going to far
Then, some people push further and added way to modulate the intensity of a scene, like asking for more or less depending on how you feel. Being at the verge of tears after a consented intense scene can be one of your best RPG memory ever but being at the verge of tear after feeling like another player assaulted you, can be a horror story, and the difference is just about Accepting it
-
Methods like the X card or „lines and veiles“, that you can use to define with what you are comfortable or not and to stop in-game if needed.
basically a safe word system for TTRPGs, LARPs, etc.
in my experience they’re useful for large and/or public groups but if you have to use them with small groups of familiar people you’re probably just not a good match for each other TTRPG wise
I honestly thought it was about PPE.
safety glasses only recommenced if you have REALLY enthusiastic dice rollers
OSHA 1910.132(d)(1)(ii) mandates that safety tools needs to be clearly communicated to each affected employee.
I don’t want “lots of the safety tools”. I want something useful and effective, not just heaping a whole bunch on and assuming more is better.
Honestly, you only need three at most: a way to set limits beforehand, a way to calibrate during and a safe word for when it goes wrong. Thats not “lots”
From my limited understanding of the English language, the comma before the and makes it so that the “lots” refers to the intergroup romance, not the safety tools. I think.