• Wugmeister@lemmy.dbzer0.com
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    3 months ago

    Ten bucks says the first group hasn’t had a single character die in the whole campaign, and the second group is all on their second characters due to the Sybian Incident

  • Siethron@lemmy.world
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    3 months ago

    I want the first one but with high magic. Do you know how compelling the story can be when you’re fighting racist oppressors who have access to ‘Wish’?

    • Susaga@sh.itjust.works
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      3 months ago

      Yeah, if anything, they’re MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what’s “too far”.

      • Zagorath@aussie.zone
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        3 months ago

        Because they’re valuable whether you’re doing sexy romance or gritty realism or something else entirely. They don’t factor in with the “various styles of play are all equally valid” conversation.

        • XM34@feddit.org
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          3 months ago

          Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They’re great for people who need them, but absolutely unnecessary for others who don’t have a problem speaking up when they dislike something and who don’t carry around significant amounts of trauma.

  • Avicenna@lemmy.world
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    3 months ago

    safety tools: oh-oh the dragon slipped and impaled itself on your spear which you did not know was actually +10 and guaranteed critical against dragons

    • Ziggurat@jlai.lu
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      3 months ago

      It’s way to avoid a lot of rpg horro stories the classical one include

      • Clear description of the game (which is done in this comic) properly managing expectations is already great

      • Line and veil, in the sense writing done theme that you don’t want at the table, and themes which can be present but not in plain sight for example most people do close the door when having sex, so let’s do the same in tabletop no need to go further than the bard joined the elf in their room, and what happened behind closed door stay behind closed door

      • X card, which is a kind of last ressort measure and allows anyone to stop a scene going to far

      Then, some people push further and added way to modulate the intensity of a scene, like asking for more or less depending on how you feel. Being at the verge of tears after a consented intense scene can be one of your best RPG memory ever but being at the verge of tear after feeling like another player assaulted you, can be a horror story, and the difference is just about Accepting it

    • blackris@discuss.tchncs.de
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      3 months ago

      Methods like the X card or „lines and veiles“, that you can use to define with what you are comfortable or not and to stop in-game if needed.

    • spicy pancake@lemmy.zip
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      3 months ago

      basically a safe word system for TTRPGs, LARPs, etc.

      in my experience they’re useful for large and/or public groups but if you have to use them with small groups of familiar people you’re probably just not a good match for each other TTRPG wise

    • CluckN@lemmy.world
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      3 months ago

      OSHA 1910.132(d)(1)(ii) mandates that safety tools needs to be clearly communicated to each affected employee.

  • Tar_Alcaran@sh.itjust.works
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    3 months ago

    I don’t want “lots of the safety tools”. I want something useful and effective, not just heaping a whole bunch on and assuming more is better.

    Honestly, you only need three at most: a way to set limits beforehand, a way to calibrate during and a safe word for when it goes wrong. Thats not “lots”