Frieren does a fantastic job of implying a world so much bigger than the characters we focus on. It feels like a very unique style of worldbuilding for how the littlest things are meant to convey a lot.
I’ve watched Frieren. The magic system is my favorite aspect despite its simplicity and a few balance flaws. One thing I’ve noticed in most anime is that the protagonist always has a very basic ability/power so that they can fight a variety of enemies and not get hard countered. The same is true for Frieren; however, the big difference here is that the protagonists are completely aware of this trope and thus use it to their advantage. I don’t even know if what I said was related to worldbuilding, but I still wanted to say it anyway.
magic systems are certainly part of worldbuilding! It makes the world feel more alive and believable the way frieren used it and explains how it evolved to become what it is instead of “it has always been like this”
Having read the manga the anime really conveys everything covered there so I hope S2 will also do that
Funny, just a few weeks ago I read a comment elsewhere about how Frieren’s worldbuilding is unrealistic. Like its JRPG ancestor Dragon Quest 3, there’s no obvious source of food to support the walled cities of the Northern Countries. Feeding all the people in Äußerst or Eiseberg would need miles and miles of surrounding farms, not forests. I didn’t mind that on an NES, because a world map at its scale wouldn’t show farms anyway. It’s more of an issue in a manga.
Frieren is one of those post-story fantasy stories. They cheat a little because you can just impose your experiences with regular fantasy stories to serve as the world basis. Demon King and Hero another example. Both are good stories and have good world building.
Frieren does a fantastic job of implying a world so much bigger than the characters we focus on. It feels like a very unique style of worldbuilding for how the littlest things are meant to convey a lot.
I’ve watched Frieren. The magic system is my favorite aspect despite its simplicity and a few balance flaws. One thing I’ve noticed in most anime is that the protagonist always has a very basic ability/power so that they can fight a variety of enemies and not get hard countered. The same is true for Frieren; however, the big difference here is that the protagonists are completely aware of this trope and thus use it to their advantage. I don’t even know if what I said was related to worldbuilding, but I still wanted to say it anyway.
magic systems are certainly part of worldbuilding! It makes the world feel more alive and believable the way frieren used it and explains how it evolved to become what it is instead of “it has always been like this”
Having read the manga the anime really conveys everything covered there so I hope S2 will also do that
Funny, just a few weeks ago I read a comment elsewhere about how Frieren’s worldbuilding is unrealistic. Like its JRPG ancestor Dragon Quest 3, there’s no obvious source of food to support the walled cities of the Northern Countries. Feeding all the people in Äußerst or Eiseberg would need miles and miles of surrounding farms, not forests. I didn’t mind that on an NES, because a world map at its scale wouldn’t show farms anyway. It’s more of an issue in a manga.
Frieren is one of those post-story fantasy stories. They cheat a little because you can just impose your experiences with regular fantasy stories to serve as the world basis. Demon King and Hero another example. Both are good stories and have good world building.