• Devmapall@lemmy.zip
      link
      fedilink
      arrow-up
      8
      ·
      14 hours ago

      I wouldn’t have known what game they’re talking about unless I read your comment (it was first).

      So maybe? Unless you are guerilla advertising for the Grounded 2?

      • Homesnatch@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        12 hours ago

        When I posted, someone else had already identified it and I looked it up to discover the recent release.

        But, I could definitely be a guerilla…

  • paraphrand@lemmy.world
    link
    fedilink
    English
    arrow-up
    56
    ·
    1 day ago

    Wow. This is cool.

    Based on what I see in web conferencing software, and transcription model progression, this should just be a base feature of the next generation of consoles, and it should run locally.

    • samus12345@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      20
      ·
      1 day ago

      I would appreciate it even as someone who’s not hard of hearing (yet). I prefer subtitles at all times when possible.

      • Ephera@lemmy.ml
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        1 day ago

        So far, I still wasn’t enamored with the auto-generated subtitles for that, because it’ll occasionally choose the wrong word, which is then worse for me than just hearing the unclear speech myself.

        But yeah, we’ll have to see how technology advances. I assume, LLMs can guess the correct word based on sentence structure, so there’s probably still a good bit of room for improvement.
        Colleagues have also been working on some speech-controlled UI and they do report huge differences in how different models can deal with bad audio quality, so that seems like things are going forward, too.

        • samus12345@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          5
          ·
          23 hours ago

          Yeah, I’ve seen that from YouTube’s auto-generated subtitles. If it’s having a really hard time understanding someone I also prefer having it off, but I’m okay with a few mistakes here and there.

          • toynbee@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            21 hours ago

            It’s great that YouTube offers subtitles and I believe they’re better than no subtitles in most cases, but man do they suck in many cases.

  • deltapi@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    1 day ago

    I found out that No Man’s Sky does speech to text by accident while playing with my wife while on a work trip.

  • Jax@sh.itjust.works
    link
    fedilink
    arrow-up
    5
    ·
    1 day ago

    As someone who has spent too much time fixing documents for screen readers, this makes me happy.

    • SupraMario@lemmy.world
      link
      fedilink
      arrow-up
      10
      ·
      1 day ago

      Realtime speech to text has been around for a while now, like nearly 2 decades, but it’s gone from doctors using it…and wanting to murder those of us who supported it, tooooo holy crap that didn’t take a few days to learn your voice and it’s figured it out locally and quickly. I’m surprised though that it’s not a standard feature in games now, as the tech is pretty basic at this point and requires very little resources to do it’s thing.

      • NeatNit@discuss.tchncs.de
        link
        fedilink
        arrow-up
        3
        ·
        23 hours ago

        Yeah, I also think it might as well be a standard feature these days, but honestly I have no idea how often in-game voice chat is used. Personally, if I’m playing anything online it’s only with my friends and we’d be on a Discord voice call. So the game really isn’t in the loop there. But obviously this isn’t the case described here.