I disagree with the other commenters. The game is a blast with friends and smooth in gameplay. The controls are easy and predictable, and everyone I’ve played with has picked it up very easily, even those who aren’t heavy gamers. The ground you can stand on looks different than the walls you can’t stand on. If you are in a poison cloud its because you stepped on the brightly colored purple poison plants. It can be challenging, but that’s the whole point. Everyone has different tastes so it might not be for you, but it’s not very expensive to try.
I’d love to see the game advance with some more variation to the biomes or items or similar so that it can feel more fresh on every playthrough.
I hear a lot of people say ‘the controls are easy to learn’, and I have to wonder if the game is extra unstable on my system for some reason, of if its otherwise glitching out somehow.
I am a heavy gamer, but something about the way the characters jerk about, snap to one spot or another, lunge randomly, all of which costs chunks of stamina, just feels so bad to me, and I struggle to predict when and why it happens.
I found it to be incredibly janky, to an unfun degree. The climbing seems simple, but the way the characters shutter and lunge, how hard it is to tell of a slope is ‘ground’ or ‘wall’, and other control difficulties ended up making me uninstall.
The hunger mechanic killed it for me. It’s a whacky co-op game; why include a system that punishes you for taking your time messing around with friends?
The number of times I’m suddenly in a cloud of poison for literally no discernable reason… at least that stage is relatively early and done with
I guess you could say the game is PEAK.