

Oh, sorry. I stand corrected then.


Oh, sorry. I stand corrected then.


I’m willing to bet that it’s AI. It soft-contradicts itself quite often, emphasising that C++ is “Performance First”, but then also claiming stuff like “Rust achieves memory safety with zero runtime overhead”.
Edit: What I am trying to say is that I have seen text like this in LLM output quite often, if the LLM is mixing text from different sources in its training data.
Also, there is just wrong stuff in the text itself, not only in the conclusion. For instance the claim that Rust’s type system makes data races impossible. They are easier to avoid, but there is nothing stopping you from writing data races… Here, for instance, have a data race in safe Rust…


I’m new to both, FreeCAD and Blender, but what I’ve been doing up to now:
I’d go with different system acounts. That way their savegames are guaranteed to stay separate.
That’s because on PC most games just care about the system user when determining the savegame folder, and don’t care about steam accounts.
So, what I’d do is to:


That “Solid Snake Method” sounds a lot like the emacs doctor…
In case you don’t know what the emacs doctor is: It’s an easter-egg of the text-editor emacs (it is, however, mentioned in the manual). The doctor is a chatbot based on ELIZA, and meant to portrait a psychotherapist. Since it is a rather simple script, it is very limited in what it can do, and mostly just reformulates user input as questions.


shocking and horrifying the player is kind of the whole point of the game
I disagree on the “shocking” part here. DDLC is psychological horror. It does have shocking moments, like the end of Act 1, but this is not the main point. It is way more about relationships than about shock moments. Sadly discussing that part of the game (the later acts…) is massive spoiler territory, so I’ll stop here.
The fact remains though, that it is a horror game, and if the end of Act 1 is already too much, then sorry, but it is only going to get worse. A lot worse. (Or, if you enjoy psychological horror: Better. A lot better.)


I don’t know if that’s still the case, but when this game launched it required you to be online while playing (despite it being single-player), and you had to login with a Ubisoft account.


Afaik you can only develop UWP apps on retail Xbox. Aka Windows Phone apps. Aka “those shitty programs with horrible UI that made Windows 8 everyone’s favourite Windows version”.


I made the mistake of buying the Europa Universalis IV base game, and getting 3 months of subscription for all DLCs… Im playing the Anbennar mod, which is a fantasy total conversion of the game. There goes the little bit of spare time I still have…


They only mention “payment processors”, not Visa, MasterCard, PayPal,… So, this does not answer which payment processor(s) are behind the push.


Sorry for being pedantic, but the only confirmed information in that article is “payment processors”. The author seems to just assume that this means credit card companies (what is a reasonable assumption, as said), but it does not sound like that part is confirmed…


Are there trustworthy sources that it’s VISA/MasterCard, or is this speculation?
I mean, I would not be surprised at all, since they have a history of misusing their power (iirc they were the reason OnlyFans nearly went SFW), but before calling names, I’d like to be certain.


This article has a screenshot listing some removed titles (and I think also a link to the original source): https://www.gamingonlinux.com/2025/07/valve-gets-pressured-by-payment-processors-with-a-new-rule-for-game-devs-and-various-adult-games-removed/
Oh, and just in the moment I hit send, I remembered another gem from the olden times:
Unreal World: Basically the survival game. 99% of today’s survival games are just a pale shadow of this. I mean, nowadays there are even “survival” games without hunger mechanics or proper simulation of wounds… No, this is not one of those easy mode survival games. This is Fantasy Finland, and it’s the Fantasy Iron Age. Available for free or, if you want updates faster, also for money on Steam.
If I weren’t currently at work and would have time to think about the answer, I could probably come up with more titles, but those are the top 2 that come to mind, if I ignore cRPGs (at least that’s how I read your “avoiding final fantasy-esque” requirement):
Settlers 2: It’s new enough to still look decent by today’s standards, and has amazing game design. Available at GoG.
Star Control 2: One of the best early open world games. The graphics have definitely aged by today’s standard, but the humour hasn’t. Or maybe it has, but just a bit. Available for free and open source.
For 2) I’d also suggest to check out SDL. There are excellent SDL bindings for Rust, and it’s way less involved than dragging in a fully-featured game engine.