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Joined 2 years ago
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Cake day: June 7th, 2023

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  • 500 per piece of art is barely out of the struggling to eat level of artist. Be mad that the ones making 50000 each.

    A large blank canvas alone is like a 100 bucks. If they are charging minimum wage for their time (they shouldn’t) and spend no money on brushes or paints that gives them 25hours per piece, which isn’t really that much time to be honest. Then hopefully you make enough in prints to pay the exhibitions cut and for time and money you spent marketing, networking, negotiating etc

    Obviously there’s all kinds of art which different time and material commitments but 500 bucks really isn’t all that unreasonable.




  • I 100%'d Expedition 33. Masterpiece of a game, NG++ has no appeal to me though, I preferred the french dub FWIW, I found American actors saying french words to be really offputting, but maybe that’s because I’m Canadian.

    Now that’s done I’ve dusted off the PS5 for ** Death Stranding 2**. I just got to the place past the animal shelter to give a non-spoiler point in where I’m at. I really enjoyed the first game, mostly just the vibe, it’s a very cozy game for me. DS2 is mostly more of the same, which is pretty much what I want. They greatly expanded the combat, and made it a more important part of side quests. I’m not particularly excited or bothered by that, it is more fun, particularly stealth but I’m a bit disappointed they haven’t built up the trekking part of the game much, so far I don’t think I have unlocked any items that weren’t in the first game and isn’t combat focused but I’m hoping they mostly added to late game. I do really like that roads are not the pinnacle of development any more (I LIKE TRAINS!!). The UI is also a bit of a step down for me, but I can’t quite figure out why, it just feels a bit more awkward. I really like the added skill trees and the backpack modding, the new BTs are alright. The one thing I really really hated in the first game were the flashbacks to old wars, I despised these forced combat sequences and find them dull, thematically odd, and shows off the worst aspects of the game, I’m disappointed to see these are still in DS2 but with the better combat they are slightly more tolerable. Overall it’s a good sequel and I’m having a really fun time, but it is going in a direction that I think makes it less special. I find the themes are really interesting with the series as a whole, developing the wilderness is obviously a good thing, having lots of teamwork and cooperation is genuinely really good for the world of DS, but also the structures you make are ugly, contributing to something worse and somewhat annoying. It’s really interesting commentary imo and very nuanced which is a rare thing.


  • It’s very difficult at the hardest level but it ramps you up very smoothly. The main story is something most people (and children) can beat fairly easily, getting all the strawberries takes some time and some tighter skill but it quite forgiving and generally requires only one “advanced” move at a time. After that you get B sides and C sides which are when the real challenge starts and you have to start chaining multiple advanced moves together.IMO it’s an amazing game for transitioning from a casual platformer to a “hardcore” platformer if that is something you want to do, but you can also stop at a casual level and still get a full experience. There’s also an accessibility easy option if you really just want to get the story.


  • I can certainly understand your concern, and I think the definitive way to solve that is to have voting integrated into schools (which are often polling stations already)., but i think that doesn’t make sense until voting age is lowered.

    That said I think our system is already fairly resistant to coercion. If dad says vote CPC kids says “yes sir” and votes NDP and there is no possible way for dad to know the kid is lying.

    I’ll point out that there was a similar concern during suffrage and it turned out to be a non-issue.




  • Well first off that paper is from 2025, but data collection for the OP study is as far back as 2009.

    second this is the first line of the paper you indirectly linked:

    current BMI-based measures of obesity can both underestimate and overestimate adiposity and provide inadequate information about health at the individual level, which undermines medically-sound approaches to health care and policy."

    This study is not information at the individual level.

    And here is a quote from later on in the abstract:

    We recommend that BMI should be used only as a surrogate measure of health risk at a population level, for epidemiological studies, or for screening purposes, rather than as an individual measure of health.

    E: OP’s study actually cites the new obesity definition in it’s methods to justify it’s use of BMI:

    Not all individuals with a BMI of 30 or higher will have impaired health or increased risk of death, and some individuals with a BMI below 30 may also have obesity.18 However, for population-level screening and surveillance, the use of BMI categories as a proxy for obesity in adults continues to be recommended.9,14

    citation 14 is that study referenced in Scientific American!