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Cake day: April 27th, 2025

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  • orenj@lemmy.sdf.orgtoComic Strips@lemmy.worldWhat a shame..
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    2 days ago

    I mean, I wanted to do the plans at the time. Now the plans are an obligation taking up valuable brain ram and I suddenly have less room for things I might want to do as they come up. I just want to be in the position to do more stuff I want in the moment, like make plans for lunch with my friend :(

















  • I always rush Shield Belts, Long Blades, Flak Armor, and Gun Turrets in that order. It doesn’t matter what else you have in your colony if you can’t defend it. Beyond that, Biofuel refining is mandatory for Mortars (and generators, though I usually keep them as emergency power and transition to other power sources when I have the time), then IEDs.

    With all these various avenues of defense, you can start branching out into the Sterile Tiles and Hospital Beds to upgrade your cleanrooms.

    Psychite Tea, Beer Brewing, and other complex drugs are then important to maintain your pawns mental health. Flake and Yayo should seem repulsive due to their unsafe addictiveness, but research them anyway. You can sustain a psychite addicted pawn harmlessly with tea. And Go-Juice (a fantastic painkiller for emergencies) requires yayo.

    After that, you’re gonna want some mining tech, as you’ve likely depleted your metal deposits on your map at this point.

    Then? Research whatever. I like grabbing jump packs at this point and upgrading my melee pawns to locust armor and plasteel swords / uranium hammers. But maybe you want marine armor and pulse charged rifles for your gunners. Or better turrets for your automated defenses.

    Don’t neglect the combat support items like Smokepop and Firefoam packs either, they’re worth the trouble.