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k1ck455kc@sh.itjust.worksto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•I would still download a car if I could. 🚗English1·7 days agoDisclosure: I have been sailing the seas for years, but…
This logic does no justice to the objective financial harm being done to the creators/owners of valuable data/content/media.
The original creator/owner is at a loss when data is copied. The intent of that data is to be copied for profit. Now that the data has been copied against the creator/owners will, they do not receive the profit from that copy.
Yes yes the argument is made that the pirate would not have bought the copy anyways, but having free copies of the content available on the internet decreases the desire for people to obtain paid copies of the data. At the very least it gives people an option not to pay for the data, which is not what the creator wanted in creating it. They are entitled to fair compensation to their work.
It is true that pirating is not directly theft, but it does definitely take away from the creator’s/distributor’s profit.
I guess herein lies the potential fallacy of my statement. Decreased desire is a Subjective observation.
One cannot draw a direct correlation, but there is data to conclude that not having a piracy option will boost sales of data initially, at least when it comes to games. (Hence why publishers continue to use Denuvo)
https://arstechnica.com/gaming/2024/10/the-true-cost-of-game-piracy-20-percent-of-revenue-according-to-a-new-study/