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Joined 9 months ago
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Cake day: February 15th, 2025

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  • Yep, I can’t remember the game anymore, but was super excited to be playing it as a sequel, then came upon the first escort mission… I immediatly turned the game off, and never played it again. Nothing enrages me more than artifically wasting my time/difficulty because the dev’s can’t design a mission properly without using such a shitty crutch…









  • Yep tried to play Witcher 3 several times and gave up because of the ultra janky controls. I work in the industry and I just don’t understand how control schemes can still be so shitty when other games have nailed it as far back as N64. That’s not even counting how much I despise the overall industry shift towards prioritizing flowery character animations over player input, so your character always feels like there is a huge lag between player input and onscreen actions because your character is still doing the 4th twirl on his sword strike from the button you pushed 8 buttons ago…

    In my opinion all characters in games should be as responsive as a fighting game when it comes to input and onscreen actions. I think the Ninja Giaden series nailed this down perfectly, compared to this level of responsiveness pretty much every modern game I’ve played feels like the characters are underwater.