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Joined 7 months ago
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Cake day: January 13th, 2025

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  • Not at all.

    The idea of “ignorance is bliss” is kinda like relying on herd immunity. You have to hope that everyone else creates a society that is good and just. Otherwise, material conditions will constantly worsen, you’ll just be left unequipped with the tools to know why.

    Such an existence sounds maddening to me, and considering how often ignorant people are turning to hate in the face of drastically declining material conditions, I feel confident thinking that it is maddening for them as well. If you at least know why everything is turning to shit, you can try to stop it.






  • djsoren19@lemmy.blahaj.zoneto196@lemmy.blahaj.zonereal rule
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    5 days ago

    The thing is, there’s a lot of RPG players who want to see number go up, and enjoy getting into the weeds on how number go up. The San Andreas system is great for a super grounded real-world crime game where the focus is almost entirely on the story, but for a sci-fi/fantasy numbers-focused RPG people want the dopamine hit of a new skill point.


  • There’s two issues with this thinking. The first is the assumption that the additional money is going to the developers. Considering Microsoft continues to layoff developers, I think we can safely rule that out as a possibility. It’s going to the c-suite and maybe marketers.

    The second is the assumption that games are more expensive than ever to develop. This is beyond untrue; games have actually never been cheaper to develop. That’s a big reason why indies have exploded in popularity, and in many ways have supplanted AAA as the primary drivers of innovation in the industry. AAA games are bloated because business executives want to chase infinite money, and put ludicrous amounts of man hours chasing the dragon of graphical fidelity. I strongly believe that more mid-budget titles focused on solid gameplay fundamentals with good art direction would result in greater success, but since that won’t make infinite money I doubt the shareholders will ever take that route.





  • Dark Souls 1 is like a nice palate cleanser after Elden Ring; much easier, much quicker to go through, really only like 1-2 really difficult encounters by modern standards.

    Dark Souls 2 has kinda become more interesting over time. You can start to see the bones of what would eventually become Elden Ring with mechanics like powerstancing and armor sets with bonuses, but the differences in healing and the mistake of Adaptability turn a lot of people away.

    DS3 is honestly just “another one” in retrospect. It introduced what would become weapon arts and simplified magic to use a mana system, both things that would continue through to ER, but I very rarely return to it.

    If you can find a way to access it, I’d also highly recommend Bloodborne. It plays the most different to the rest of the franchise, while still retaining a lot of the Soulsian trappings.