Did you ever play any of the early online 3D games where you could build your own little spaces? I remember one where you started in a central hub then could move to this endless plane of green space where people had built homes and similar. It was so empty of people yet full of random things. Nightmare material.
I kept expecting something to… catch me, felt like I was being watched, that there was some lurking enemy, or that the robot buddy dude would suddenly decide I was a threat, and turn on me, or like, accidentally explode or something.
I preferred TIE Fighter. At least I knew I was fighting something.
I have an old-ass “Trust” joystick from the game port era that just sucks. All axes have different issues, yet all of them have issues. The throttle slider is long gone, the hat mini-joystick never worked (or, if you got it to work, you lost most of the actual buttons), and the stick center is in different places on different days.
While yes, planned obsolescence is a thing, there is also lots of survivorship bias.
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Did you ever play any of the early online 3D games where you could build your own little spaces? I remember one where you started in a central hub then could move to this endless plane of green space where people had built homes and similar. It was so empty of people yet full of random things. Nightmare material.
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Museum Madness had that effect on me.
I kept expecting something to… catch me, felt like I was being watched, that there was some lurking enemy, or that the robot buddy dude would suddenly decide I was a threat, and turn on me, or like, accidentally explode or something.
I preferred TIE Fighter. At least I knew I was fighting something.
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Logitech 3D Pro.
TIE Fighter, G Police, Sim Copter… all the way through the Battlefields up to 4, Arma 1-3, various flight sims.
I genuinely have no idea how that thing has lasted an actual 20 years with minimal drift.
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I have an old-ass “Trust” joystick from the game port era that just sucks. All axes have different issues, yet all of them have issues. The throttle slider is long gone, the hat mini-joystick never worked (or, if you got it to work, you lost most of the actual buttons), and the stick center is in different places on different days.
While yes, planned obsolescence is a thing, there is also lots of survivorship bias.
I still kind of can’t believe no one else has done that.
Its legitimately baffling to me.
Oh, yeah, our one game just is a level editor for our other game.
… I can’t think of another example of anybody ever doing that.
They’d work in Streets of Sim City as well.
Name one creepy thing about Zork?
Wait a minute, I’m being told there’s a Grue at the door that needs to speak to me