Going to disagree, the N64 was amazing but there was a lot about controllers and 3D game play that was still getting figured out. By the time the Game Cube came around we had figured out a good controller layout and how to interact with 3D environments. Also Mario Cart Double Dash was peek Mario Cart.
I disagree and point to Metroid Prime as the evidence. Mind you, it was still an amazing game, but it was despite its horrible control scheme (which was still closer to Goldeneye than the modern fps control schemes today).
Halo was the first game I remember having the better modern control scheme (outside of mouse + keyboard, where PC users lucked out that the obvious control scheme was the basis for any good ones, due to the much better precision of mouse aiming).
To be more specific, I mean the one stick moves while the other stick looks scheme. Metroid Prime used a one stick looks left and right, moves forward and back, hold down one button to strafe (with the same stick, around a locked on target), hold down another button to make that stick just look around. Goldeneye had the same basic stick scheme plus hold one button to look, but it was a bit better because it had buttons for straffing. Iirc, the up and down c buttons could be used to look up or down and hold it, which was useful when you were playing split screen against others who knew the levels as well as you did. Just look at the ceiling or floor and they can’t just peek at your screen to tell where to go.
I recall awkward controls being a common thing on the GCN in general, I think due to their attempt to move away from the SNES button scheme entirely. If I had to rank their controllers, I’d only put the GCN controller over the NES (edges were all to sharp; those controllers hurt to use for a long time), Wii remotes (they look the worst IMO and I dislike that the IR gimmick means they have to be used to play Wii games on the Wii U instead of a better controller), and maybe a tie with the Switch controller (specifically the ones attached to the system when using only one half, because it’s awkwardly small and can cause cramping over long periods of play, but it at least has the 4 buttons, which gets it the tie).
The best controllers are pretty much anything that follows the dual shock scheme. It’s a great foundation. I think the PS5 did improve on it, and that the early xbox controllers did the scheme well but failed a bit on the shape (too bulky), but the good ones are all pretty much iterations of the PS2 controller.
People love the GC controller but I prefer the N64 even considering joystick failure. I never liked the stiff joysticks and mushy l/r buttons on the GC.
I also feel like the N64 was the last Nintendo console made for kids and adults. GC games seem cutesy and infantalized compared to older Nintendo consoles, and they’ve been like that ever since.
Cartridges are superior to discs for game performance and stack nicely without cases. They are also less prone to damage.
Most importantly, the N64 hit my nostalgia prime time where the GC was too late. My younger relatives love the GC.
also feel like the N64 was the last Nintendo console made for kids and adults. GC games seem cutesy and infantalized compared to older Nintendo consoles, and they’ve been like that ever since.
GameCube had more T to M rated games than any other Nintendo console.
I think they were going for Game Cube level “child-friendliness” with the 64 but didn’t have the fidelity for it until the Game Cube. I don’t think Mario Kart 64 or Super Smash Bros was any more or less cutesy than Double Dash or Melee.
Wind Waker was definitely more light-hearted than Ocarina or Majora’s Mask, though.
Nintendo64
Going to disagree, the N64 was amazing but there was a lot about controllers and 3D game play that was still getting figured out. By the time the Game Cube came around we had figured out a good controller layout and how to interact with 3D environments. Also Mario Cart Double Dash was peek Mario Cart.
I disagree and point to Metroid Prime as the evidence. Mind you, it was still an amazing game, but it was despite its horrible control scheme (which was still closer to Goldeneye than the modern fps control schemes today).
Halo was the first game I remember having the better modern control scheme (outside of mouse + keyboard, where PC users lucked out that the obvious control scheme was the basis for any good ones, due to the much better precision of mouse aiming).
To be more specific, I mean the one stick moves while the other stick looks scheme. Metroid Prime used a one stick looks left and right, moves forward and back, hold down one button to strafe (with the same stick, around a locked on target), hold down another button to make that stick just look around. Goldeneye had the same basic stick scheme plus hold one button to look, but it was a bit better because it had buttons for straffing. Iirc, the up and down c buttons could be used to look up or down and hold it, which was useful when you were playing split screen against others who knew the levels as well as you did. Just look at the ceiling or floor and they can’t just peek at your screen to tell where to go.
I recall awkward controls being a common thing on the GCN in general, I think due to their attempt to move away from the SNES button scheme entirely. If I had to rank their controllers, I’d only put the GCN controller over the NES (edges were all to sharp; those controllers hurt to use for a long time), Wii remotes (they look the worst IMO and I dislike that the IR gimmick means they have to be used to play Wii games on the Wii U instead of a better controller), and maybe a tie with the Switch controller (specifically the ones attached to the system when using only one half, because it’s awkwardly small and can cause cramping over long periods of play, but it at least has the 4 buttons, which gets it the tie).
The best controllers are pretty much anything that follows the dual shock scheme. It’s a great foundation. I think the PS5 did improve on it, and that the early xbox controllers did the scheme well but failed a bit on the shape (too bulky), but the good ones are all pretty much iterations of the PS2 controller.
Kart*
People love the GC controller but I prefer the N64 even considering joystick failure. I never liked the stiff joysticks and mushy l/r buttons on the GC.
I also feel like the N64 was the last Nintendo console made for kids and adults. GC games seem cutesy and infantalized compared to older Nintendo consoles, and they’ve been like that ever since.
Cartridges are superior to discs for game performance and stack nicely without cases. They are also less prone to damage.
Most importantly, the N64 hit my nostalgia prime time where the GC was too late. My younger relatives love the GC.
GameCube had more T to M rated games than any other Nintendo console.
Yeah but the main line games like Mario were way more childish.
Mario Sunshine is more childish than Mario 64? 🤨
The only Mario game that has a political message is more childish than the one entirely about getting some pie?
I will give you that Wind Waker got slammed for the graphic style being too childish.
I think they were going for Game Cube level “child-friendliness” with the 64 but didn’t have the fidelity for it until the Game Cube. I don’t think Mario Kart 64 or Super Smash Bros was any more or less cutesy than Double Dash or Melee.
Wind Waker was definitely more light-hearted than Ocarina or Majora’s Mask, though.
Came here to make sure someone had added this. Got mine in '99, it’s still hooked up to my main TV today. I have a spare too.