- cross-posted to:
- dndnext@ttrpg.network
- cross-posted to:
- dndnext@ttrpg.network
Still reading it, focussing on the Druid, because that’s what I have played the most.
Druidic now also makes sure you always have Speak with Animals prepared.
Great, that’s a change “nobody?” can get mad at. I call it the “druid tax”, and have it prepared on all my druids.
Gonna jot my thoughts down, feel free to point out anything I might be missing!
Oh, wow, some actually good capstones! Though some are still a bit disappointing…
I shouldn’t be surprised they reverted the restriction on preparing spells based on the exact levels of your spell slots, but I thought that was a pretty reasonable nerf to spellcasters. I liked that change much more than the three spell lists thing.
Whew, they un-fucked Druids. I think this version of Wild Shape is quite reasonable. I’d probably allow learning a few more different forms tbh but this seems pretty fair.
Hmm. Am I missing anything, or does the Elemental Monk still not look very good? The 3rd level feature is a lot of text and good flavor to really not do anything that impactful, and the 6th level feature is basically a worse fireball. Happy to see they’re aware it’s bad, but I’m still not feeling it.
Nooo Quivering Palm nerf?? I loved that ability, it was so cool.
Giving Weapon Masteries to Paladin and Ranger was necessary IMO. They fundamentally play like martials. Though I do think pure martials should still be better at it.
Well, Paladin Smite spells finally work how everyone has been suggesting they should since 2014. I think it’s a good change.
Hunter Ranger looks pretty nice now. While I still kinda miss the old multiattack feature (I just thought it was cool), this seems reasonable, and way better than the last UA version.
Steady Aim is back!! Probably because I told how important it was to me in the survey.
Oh wow, I really like Cunning Strike. That’s a cool way to give them options in combat. I still kinda think they should have Extra Attack though.
This is a huge playtest, so there might be something in here I hate that ruins it all, but I actually feel really good about this one. A lot of the changes I really didn’t like were fixed or reverted, and there’s a bunch of new stuff I really do like. My outlook on 1D&D (or 5.5 or whatever we’re calling it) has substantially improved today.


