• paraphrand@lemmy.world
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    7 months ago

    That sounds like an online only title. I thought we were going to “change the design.”

    • AlexanderTheDead@lemmy.world
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      7 months ago

      Seems like your reading comprehension is lacking, so I’m going to encourage you to reread the entire exchange up to this point. If you can’t figure it out, you’re not someone worth discussing with.

    • pugnaciousfarter@literature.cafe
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      7 months ago

      What do you mean?

      Changing the design happens during the pre-production. This will not effect any games retroactively. As unfortunate as it is, until the EU parliament decides on a law or regulation all games destined to die will die.

      Any games that are grandfathered in, would be done so by the good will of the corporations if they do wish to.

      • paraphrand@lemmy.world
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        7 months ago

        I mean, taking a 100 person battle royal and changing it so dramatically would be quite odd to do.

        I picked an extreme example for discussion reasons.

        • VonReposti@feddit.dk
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          7 months ago

          It’s possible to host your own Arma server that can handle 100 players. Ironically Arma has a Battle Royale mode. It’s not rocket science.

          • paraphrand@lemmy.world
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            7 months ago

            I think it mostly revolves around how you get 100 players together for a good game. The match making part. I’m skeptical of the quality of match making, but that’s not a showstopper for people committed to playing. But if we set aside the need for someone to maintain hosting, then it becomes peer to peer or a lan party, or a combination of the two.

            I remember what it was like rounding up and wrangling 80 people to raid in WoW back in the day.

            And none of this is a showstopper I don’t see why we can’t talk about that. It’s not like discussing the difficult edge cases or the feasibility of the details could harm things.

            My initial question in this thread framed changing the game design, not networking stack. So it was about making it all local/same screen only. An absurd example on purpose.

            • ampersandrew@lemmy.world
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              7 months ago

              The initial post you replied to was talking about changing the design, not the game design. I think the thread got off course because you interpreted that as game design. As long as users can host the servers themselves, the game design can remain exactly the same. Even if the game can only be played when it’s orchestrated by museum curators or something, that’s still preferable than the game being totally dead. If you’ve ever been to PAX East, there’s always a room with a full networked game of Steel Battalion multiplayer via LAN. Every controller was $200 back in the day, plus everyone needs an Xbox and TV. It was highly unlikely that anyone could ever play this game without Xbox Live, but it can still be done, so where there’s a will, there’s a way.