In my 30 years experience playing, groups rarely fall apart due to scheduling. They fall apart because the game isn’t compelling. People will make the time if they’re enjoying it.
Me and my group started a game, we played on Monday evenings so I created a mailing list and called it [Mondays] (it was the early 2000s, email was the best option). About 3 minutes after that one person becomes unavailable for all future Mondays, so the Mondays group met for years on Tuesdays
About half the people are different and the group went from five to ten to four over the years. Right now we meet on Fridays. I have a different group that meets on Mondays
ehh we were pretty far into Avernus and then one of the players travelled for 3 months, and after that there were a bunch of scheduling conflicts and everyone started forgetting plot points and characters.
My group fell apart because of scheduling issues. I miss it.
In my 30 years experience playing, groups rarely fall apart due to scheduling. They fall apart because the game isn’t compelling. People will make the time if they’re enjoying it.
Me and my group started a game, we played on Monday evenings so I created a mailing list and called it [Mondays] (it was the early 2000s, email was the best option). About 3 minutes after that one person becomes unavailable for all future Mondays, so the Mondays group met for years on Tuesdays
About half the people are different and the group went from five to ten to four over the years. Right now we meet on Fridays. I have a different group that meets on Mondays
Despite scheduling, you kept it together. Congratulations!
ehh we were pretty far into Avernus and then one of the players travelled for 3 months, and after that there were a bunch of scheduling conflicts and everyone started forgetting plot points and characters.