This doesn’t bother me at all. It’s kinda weird that games are often expected to give 100% of their content to average investment players. Leave some meat on the bone for the tryhards!
Hey hey, me too. I mostly just don’t want too many “redo this whole game again” stuff, unless there’s a reason (split path, etc). A stress filled second run is not a good reason.
Not really a game mechanic, but as an achievement hunter I freakin’ HATE speedrun-achievements. The longer the game, the worse it is
Yeah, silksong is impossible to 100% achievement unless you’re the most hardcore achievement hunter.
I don’t think the Speedrun is close to as hard as the steel soul 100% one
Is that achievement mean you have to do it 100% in that particular run? Kinda mean the 30hours 100% also pretty damn hard.
The steel soul is getting 100% without dying once. 35 hours for 100% is pretty doable with a route planned and some practice IMO
This doesn’t bother me at all. It’s kinda weird that games are often expected to give 100% of their content to average investment players. Leave some meat on the bone for the tryhards!
I semi ok with this if they aren’t locking content behind try hardiness
Hey hey, me too. I mostly just don’t want too many “redo this whole game again” stuff, unless there’s a reason (split path, etc). A stress filled second run is not a good reason.
I blame resident evil for this