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Stamets@lemmy.world to Dungeons and Dragons - Memes and Comics@lemmy.world · 10 days ago

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Stamets@lemmy.world to Dungeons and Dragons - Memes and Comics@lemmy.world · 10 days ago
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  • nocturne@piefed.social
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    10 days ago

    But it is not a d12, it can only roll 2-12, not 1-12.

    • Leeks@lemmy.world
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      10 days ago

      Also the distribution is a bell curve not flat.

      • ChaoticNeutralCzech@feddit.org
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        9 days ago

        Not really, it’s a triangle. It asymptotically approaches the bell curve (aka the Gaussian distribution, which is infinitely long) at higher die counts but good luck nesting that many.

      • flyboy_146@lemmy.world
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        10 days ago

        “what?! ANOTHER seven!” smh… 😂

    • OfCourseNot@fedia.io
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      10 days ago

      It’s a 2d6, but could also be read as a d36.

      • Artisian@lemmy.world
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        10 days ago

        Distinguished, these dice have been.

      • IndolentRoshi@lemmy.world
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        9 days ago

        Yeah, except too bad prime numbers exist

        • OfCourseNot@fedia.io
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          9 days ago

          Let da and db be the results in both d6 dice, the result for the d36 would be 6(da - 1) + db. This gives an equal chance of getting any number between 1 and 36, both included, eg da = 5; db = 5; gives d36 = 29 (which is prime).

          • IndolentRoshi@lemmy.world
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            8 days ago

            Very cool, TIL! Is there a name for this mathematical strategy? Both search and AI are failing me

            • OfCourseNot@fedia.io
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              7 days ago

              It’s just using the result of the dice roll as digits to compose a number in a base 6 positional numeral system.

              Maybe it’s not obvious because the formula above is already reduced. Digits in base six can only be 0-5, that’s why there’s a -1 in 6(da -1). Two digits would give us a result between 0-35, that’s why there’s no -1 subtracted from db, I already added 1 to make the range 1-36.

              You could use two different dice as well, like a d8 and a d6 to make a d48. Or three or more dice with the same number of faces, eg 3 d6 to make a d216 (they have to be distinguishable, in color, size, style…). For more than two different dice the math would get too messy to be practical, I reckon.

    • Ashelyn@lemmy.blahaj.zone
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      10 days ago

      The mythical D11???

    • Ech@lemmy.ca
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      10 days ago

      Easy - if you roll a 2, flip a coin to decide if it’s 1 or 2.

      • sorrybookbroke@sh.itjust.works
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        10 days ago

        A 1 in 72 chance of getting a 1 sounds good to me

        • Ech@lemmy.ca
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          9 days ago

          😉

  • makeshiftreaper@lemmy.world
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    10 days ago

    I lesson I have to remind other players of frequently: 2d6 does more damage on average than 1d12

  • Bahnd Rollard@lemmy.world
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    10 days ago

    Its perfect for Warmachine, most rolls need 2d6 anyway.

    • Korhaka@sopuli.xyz
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      9 days ago

      I have 100d6 already, would be kinda cool to get slightly more fancy ones but for this quantity there isn’t really much choice that I have found. Two tone plastic dice is about the nicest option, fancier ones are generally priced in a way you are expected to only buy a few, buying this many would cost like 3/4 figures.

  • bizarroland@lemmy.world
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    9 days ago

    The outside should be a d7 that starts at 0

  • Karjalan@lemmy.world
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    9 days ago

    Where buy!?

    • roflo1@ttrpg.network
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      9 days ago

      Paizo has some:

      https://paizo.com/products/btpy879g?19mm-d6-Double-Die-Transparent

      And yes, there should be a d10 inside another d10 somewhere around there.

      • roflo1@ttrpg.network
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        9 days ago

        Ah. Sorry, the 2d10 seems to be out of stock:

        https://paizo.com/products/btpy879h?19mm-d10-Double-Die-Transparent

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